Measuring athletes with a phone
How interviews with coaches shaped an AR app that replaces pen-and-paper testing at athletic events.
Read the case studyI study how people make decisions, test what I find against data, and prototype what they need.
Open to full-time UX research and data roles, fall 2027

I studied cognitive science at Carleton College, with a minor in data science and statistics. I worked in two labs there: one designed studies to help language learners get comfortable making mistakes, and the other measured allyship with researchers at Northwestern, UChicago and Yale.
I also design board games. Button Shy Games is publishing The Daily Weather, which raised over $29,000 from 1,800+ backers on Kickstarter.
How interviews with coaches shaped an AR app that replaces pen-and-paper testing at athletic events.
Read the case studyDesigning and piloting a role-playing workshop to help language learners get comfortable making mistakes.
Read the case studySurveys of 300+ LGBTQ+ people on which kinds of sympathy actually help.
Read the case studyRan field research with coaches, then designed, built and tested an iPhone app that measures athletes with AR and computer vision.
Tested and built voice apps in Voiceflow for ToyBot, a learning toy that kids talk to.
Designed study protocols, ran pilot studies and feedback sessions, and wrote proposals with collaborators at Northwestern, UChicago and Yale.
Built a Monte Carlo simulation to choose which characters go in each Star Trek: Captain's Chair expansion, weighing fan appeal against licensing costs. Ranked hundreds of outside game pitches with a weighted rubric built from the brand and market trends.
Analyzed enrollment data behind a 13% year-over-year increase and built a staffing algorithm for hundreds of camps.

A pocket-sized solo card game with a new puzzle every day. Its Kickstarter raised over $29,000 from 1,800+ backers.
Read the case studyIn this solo campaign roguelite, uncover the mystery of the minotaur's labyrinth by constructing it yourself.
In this thinky cooperative word-guesser, you can see everyone's word but your own! As a group, assign silly superlatives like “Easiest to Balance on Your Head” or “Best Thing to Have on a Desert Island” in order to deduce your word.
In this trick-taker word-maker, collaborate with your partner to strategically win words, and poison your opponent's supply with nasty letters.
I'm looking for full-time UX research and human-centered data roles starting after I finish at Carnegie Mellon in August 2027. Publishers: ask me about Asterion, Superlatives or Alphabet Soup.